About This Game Under the VR mode, "Nancy's Summer" adopts eyes focusing to operate the game, of which the atmosphere is divided into two modules. In the Viewing Mode, game players can choose to take pictures for the shower or dance scenes; and in the Play Mode, you are able to gain game currency that can be consumed in the game through several methods such as catching crabs, wiping the sunscreen and playing slot machines, etc. You can also change clothing, hairstyles, accessories or even the bust for girls, and the brand new studio part allow you to ask girls to make any pose you like for your photographs.Welcome to Paradise Island, here is the charming scenery, sunshine beach, and charming girl..!Yes, a girl who belongs to you. You should always take her out to play, otherwise she will not be happy ohAlways take her to the beach and catch crabs, shooting, archery and so on...In addition, you can also change your sister, change her hairstyle, and she can dance for you, pose for you, take photos, and let you oil herOkay, well, I'm not talking.The place where you're going is called... Call... Paradise Island!What are you waiting for?Quickly enter only belong to you -- Paradise Island!Game features: A VR game that never dizzies you Suitable for any kind of VR glasses A mobile phone will do * The latest VR technology The latest panoramic AR technology The most realistic face expression capture system The most matching mouths time-up system The best panoramic experience Official 1075eedd30 Title: VR GirlFriendGenre: Casual, RPGDeveloper:Silver Moon Internet, 银月网络Publisher:Silver Moon Internet, 银月网络Release Date: 13 Dec, 2016 VR GirlFriend Crack Highly Compressed Pro's: - High resolution\/video quality - Smooth\/high framerate - Audio is good (nothing special or unique just proper quality)Cons: - Without Oculus Touch support this game is annoying to play. - You cannot walk\/move around freely. Fixed viewpoints only. Game only allows turning\/rotating up\/down\/left\/right and zoom in\/out which makes you feel sick because the movement is unnatural.. I really like this game and think it's pretty good for the asking price. It could definitely use motion controller support, butit's still fun and entertaining otherwise. If you're a fan of the Dead or Alive Extreme series or Summer Lessons (PSVR), get this game now! The only issues for me are no free movement, no environmental interaction and the graphics. If just the graphics increased, it would be even better! P.S. Please fix the way her feet look! It's weird!. Can't start while in VR. When started out of VR headset works but nothing else does as many others have pointed out. No way to even start game when at start of game.. There is plenty of potential here. Potential.This game has flaws but the dev appreciates feedback and seems to be focused on makeing this game better. This is their first effort. I would like to see this title and more like it. Like Sims titles so I will support this and watch for it to improve. - Needs a QUIT button and a way to start a new game. I don't LOVE this game as it is BUT I think the concept is worth supporting. So I will. With this in mind I will give it a positive thumbs up for now.. This game really works fine on HTC VIVE except you should launch it from the PC.Launch from Steam VR Home doesn't work. Go to steamapps\/common\/vr girlfriend and run Vr girlfriend.exe directly.There is an alternative that described below maybe useful.1. You can add a shortcut of Vr girlfriend.exe to your Desktop on PC. 2. After that, put on HMD and open Desktop screen via Steam VR Home.3. Use the controller point to shortcut icon and trigger twice to Start the game.. no native vive controlers support, its a Photo shooter, I was hard to give this game 18min. I am so confused menus just disappear and leave you stranded, can\u2019t start from scratch?. EDIT: This review was written for an older version of the game prior to the cash grab name change (the version I reviewed had nothing to do with a virtual girlfriend, but AFAIK the update only changed the name and nothing else, so neither does the game really), and the control scheme has changed since this was written - in some ways it's better, but in other ways I found it worse. Other than this short note I'm leaving the rest of my review as-is, because I don't have the time or motivation to re-review the game, but I would caution that this game never received some long promised updates and is for all intents and purposes abandoned.Photography is one of my hobbies, and over the last year or so I've been diving into a bit of model photography, so when two games recently appeared on Steam covering this subject (Sonicomi being the other one) it perked my interest.For this review I am only looking at this from from a photography point of view (read some other review if you want a different POV), and from that perspective I'm actually pleasantly surprised. Don't get me wrong - the game falls short of providing a real photography experience in a lot of ways and I could nit-pick it for hours (and I will in just a moment) - but, I went into this with low expectations and was surprised at how much control it did give me, and I largely enjoyed my time with it.Firstly, the good - the game offers a number of photography scenarios, ranging from a studio, to a bedroom, dancing in a club, playing on the beach and several more. You can have the model wear a variety of outfits (which you must purchase using funds earned from any of several minigames), change her hair style, dye her hair different colours or wear contacts. There is only one model, but I found I was still able to achieve plenty of different looks with the available options.Most of the scenarios have only one predefined pose or animation (there are several dance styles available for the club), but the studio offers far more flexibility as you are able to ask the model to pose in a large variety of ways (which cost money to unlock - seems a little odd as usually hiring a model costs money but then they would pose however you ask within reason - but I suppose this was done to have some progression in the game), and you have some control over the lighting.The lighting options in the studio are of course significantly more limited than they would be in a real studio. You can choose to have the light come from a number of directions above the model, as well as directly in front, behind or below the model, and you can select a number of preset ambient lighting styles. What is missing here is of course everything else - there are no soft boxes, no reflectors, no hair lights, no strobes, no umbrellas, no ring flashes, no way to create harsh or soft lighting, nothing you would expect to find in a real studio, and personally I've never really a fan of flat lighting - I would have liked to create a striking high contrast lighting effect with the light placed below the model to the side, but I could only achieve a low contrast effect with the light above the model to the side, and choose from a few preset ambient lighting styles that were kind of close to what I wanted.I was disappointed that the studio did not offer any prop or background choices. Several of the available poses do include chairs or poles, and as mentioned above you can change the ambient lighting, but that is it - if you want a more interesting background you can't use the studio, but outside the studio you can't pose the model.But, there's an elephant in the room: This is a VR game, but it is really aimed at one of the mobile phone VR devices and the PC port is essentially DK1 level tech - it only tracks head rotation, not position. This means whenever you move your head the entire world moves with you. I also found myself instinctively trying to move towards or away from the model when taking a photo if the focal length wasn't spot on (which cannot be adjusted - probably a 50mm prime), but because it doesn't have head tracking that didn't work, and the UI doesn't allow you to abort once you have selected the camera - you just have to take a photo (using up some rather expensive film - no digital here) before you can go back to adjust the position.Which leads me to the second elephant in the room: The UI in this game is entirely driven by gaze - there is no support for the Vive's motion controllers (or as far as I could tell any other controller for that matter), which is just horrible. But the worst consequence of this is that it means adjusting the camera height, distance and rotation around the model is infuriatingly slow and difficult, and you cannot comfortably look at the model while doing so - my neck was getting quite craned by the end as I was constantly looking down to adjust the controls. And then the camera icon is in the middle of all the other adjustment icons, making it impossible to select without slightly altering the position first...And this leads to another problem - since the game does not use a controller, you can't actually press the shutter. Instead it uses a three second timer to give you time to frame the shot, but this is of course problematic if the model is moving as it is not possible to time the shots perfectly (ok, since it's just a CG animation you could wait for it to loop and start gazing at the camera icon 5 seconds before you want to take the photo). In many ways it is better to just use Steam's built in screenshot feature, but the quality is lower (although at least it gives a stereo 3D screenshot, even if it does fail to understand the point of off-center rendering and places infinity at screen depth) and that somewhat defeats the point of the game.For the uninitiated, the number one reason professional photographers (and most enthusiasts for that matter) use a DSLR above any other type of camera is because the controls are all right at your fingertips. Adjusting the shutter speed (which affects motion blur and exposure) is done by simply turning a wheel. The aperture (which affects depth of field \/ sharpness and exposure) is adjusted with another dial (or the same wheel while holding another button on the cheaper models). Adjusting the ISO gain (which can boost exposure at the cost of grainy photos) is one button followed by the wheel. The focal length (zoom) is simply adjusted by rotating a ring on the lens. The white balance is just a few button presses away (seriously, if you have never manually set the white balance on your camera you need to learn - your photos taken in the shade will instantly look a thousand times better with the white balance set to "shade" then they do on "auto"). The depth of field preview is one button. Changing the shooting mode is another. There are of course many other advantages to a DSLR as well, but I've always felt that this is by far the most important, so having a photography simulator where most of these important controls don't even exist and the ones that do are operated by gazing at an icon for a few seconds... sigh - it's worse than a phone camera.It's also nice to see a game along these lines that is not from Japan (but still from Asia) - I hadn't really paid much attention to this and just assumed it would be from Japan until the model counted crabs in one of the minigames: "y\u012b \u00e8r s\u0101n s\u00ec w\u01d4..." - that's Mandarin!In summary: It is certainly a long way from hiring a real model and studio, and it definitely needs a lot more polish, but it is also considerably cheaper than hiring a real model and studio (not to mention the cost of the camera, lenses and all the other accessories you need before you can even think about tryingthis for real) and it is still enjoyable ;-). Alright, after the update patch, room scale is finally added. Now we got that full positional tracking you can walk around or move closer to objects\/NPCs more naturally.I just tried a little, and I found out there is still some issues or lack of improvement.First. I found out in some mini games, our position will spawn in a odd location that our hanging arms and whatever supposed to be happened is happening behind or next to us instead of front, and for now this game doesn't have motion controllers support and teleportation movement. So basically, if you don't have big enough room to walk, you will have to look behind to the event.And, for the improvement. I highly recommend NPC eye tracking. Make them look at player instead of looking at straight forward.Also, I'm expecting tracked motion controllers support, and some kind of locomotion methods, as teleportation. it can bring this game to the next level (also that way we don't have to look around to break our neck for selecting menu options, if we could use our hands)Overall, this game is already feels much better than what is was! Even I am not fully satisfied yet, but looking forward to it's future.Good work, folks.. The vive mode is horrible, the controls are badly adapted google cardboard controls. Even the bow-and-arrow minigame doesn't use the vive controller, you just aim with your head and shoot after a fixed countdown.You have only one very uncomfortable way to set your position in space. Which sucks, because the game world keeps jumping back and forth. Visually everything beside the girl model they has playstation 2 level. It's obvious where the graphic artists focused his attention, yet neither the girl character model nor the animations are really amazing. All very basic.The gameplay itself is okay-ish. It's pretty much the casual experience that you would expect from a google cardboard cellphone game. Take pictures from the girl, buy presents, play mini games, etc. All very light, no real challenge involved.
diacorelfaiwrit
VR GirlFriend Crack Highly Compressed
Updated: Mar 17, 2020
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