About This Game Long Night: Alone I break is the first episode of a three episodes season. The next episodes will be released in the next few monthsConceptLong Night is a Third Person Survival-Horror video game series which aims to reconnect with the atmosphere of its ancestors, the old classics from the 90's and early 2000With this game Trickster Face wants to put Lurking Fear back to the center of the gaming experience, rather than pure action sustained by an escalation of noisy special effects. Here we have no shot guns nor giant monsters, but simply David, a youngster who can only count on your pugnacity and your instinct, to survive, and save his friends.SynopsisThis black tale takes place in an American holiday camp next to a forest, at the end of a summer in the nineties. The heroes are a group of four teenage friends, accustomed to meet there every year. Spending their last evening together telling horror stories for fun, they find themselves plunged into a nightmare, bringing their most secret anguishes to life, tormenting them. All of a sudden everyone is on his own. During the night David will try to find and help his friends, but doing so, he will have to face worse than the fear that pursues him.Features:- Take control of your environment, keep the balance of your mental state to run and hide from your nemesis - Resolve enigma to understand the intimacy of the 4 teenagers and become the wall between them and their fears. - Explore Long Night camp to discover great side quests, giving better understanding of the background.- Choose to play with Old School (without checkpoints and interaction icons) or Modern Gameplay (with all the help you want)Warning:Long Night is rated 17+ M for mature by ESRB for the following contentViolenceBloodSexual ThemesNudity b4d347fde0 Title: Long NightGenre: Action, Adventure, IndieDeveloper:Trickster FacePublisher:Trickster FaceRelease Date: 7 Jul, 2014 Long Night Xforce gta long night zombie city download. long night wolverine. o holy night long version lyrics. long day's journey into night full text free. gta vice city long night zombie download. long night lyrics. long day's journey into night torrent download. the long dark night 3. gta long night pc. long night robe. long night lighting. how long does night nurse liquid take to work. long night episode 1. all night long 2018 song. all night long 1981 full movie. long night asoiaf wiki. long night dothraki charge. all night long english lyrics taeyeon. download gta long night zombie city pc. gta long night download pc. long knives night canada. long night ahead of me. all night long urban cowboy. long night tv series. all night long hindi song. long night of the soul. o holy night long version. long night hindi song Don't do it.Got it for $.99 thinking it's just a dollar. That money would have been better off in the trash.Controls are terrible, gameplay in general is crap. It's 2016 and there's no episode 2 for obvious reasons. Ain't worth it.. I really liked this game.I don't often write game reviews, so I'll do my best to keep this to the point and not ramble on too much. Or at the very least, keep it organized.STORY: There is clearly a -lot- of stuff going on in this story, and in an episodic game, obviously you're going to be left with a lot of loose ends after just the first chapter. I'm a bit of a completionist and a fast reader, so I was perfectly happy to track down and read every single note and diary in the game, and it didn't break the flow for me at all, but those who lost patience with games such as Amnesia in this regard might not be so keen. I don't mind feeling confused about a game's story as long as the mystery is actually compelling and not just a bunch of random run-of-the-mill spooky bull, and for me, it definitely is compelling. The main draw for me isn't the history behind the creepy going-ons, though-- let's face it, it's pretty much all been done and it's nothing against the game when I say I don't expect much there -- but the dynamic of the four main characters and learning more about their stories. In the under two hours it took me to finish this episode, I actually felt a little emotionally invested in the characters' fates, which isn't a familiar feeling for me when it comes to horror games.GAMEPLAY: I'll be honest -- I almost quit at the very first confrontation, because I got myself killed just about twenty times in a row; and the last checkpoint was directly -before- a non-skippable cutscene. It was ridiculous. BUT stay with me. Yes, it can be tricky at first being chased around the map because a) your camera is all over the place man it does not just follow right behind you and b) it's hella dark and you know in horror movies how when they're running they always look back and trip on something yeah this will basically literally happen because there are bushes everywhere so you'll be running and your camera will flip the \u2665\u2665\u2665\u2665 out and next thing you know you're careening into a bush and then you're dead. but hey if you look at it that way, it just adds to the challenge, right? also, your character is asthmatic, which means if you overuse sprint, he'll have an attack and literally just be unable to move. this is actually a detail I really like, because while lots of horror games have the exhaustion mechanic, this one actually comes up with a good explanation for why your character has the stamina of a two year old (among the sleep also had a good explantion in that your character was in fact a two year old).After all the practice of that first confrontation, though, and realizing that the little glowy blue things are places you can hide (thanks for the heads up, game, I should have known that the proper thing to do when running for my life was stop and investigate shiny stuff by the side of the road ) the rest of the game was perfectly playable.SCARINESS: Let's keep it real here; horror games are my favorite thing in the world, but I'm an enormous wussy. I wouldn't play them if I wasn't in it for a good rush though. With that said, for me, this game had a really nice balance in this department. There are areas where you feel constantly vulnerable, areas where you feel pretty safe (a nice relief from constant tension) and areas where you really have no idea what's going on and isn't that so much worse. There was a good atmosphere throughout and a refreshing variety of different types of creepy, none of which were particularly jump-scarey -- another plus. It was satisfyingly scary \/ creepy without being cripplingly so. I felt nervous, tense, and sometimes downright on-edge, but not uncomfortably stressed.ADVICE FOR NEW PLAYERS: You can hide in the blue glowy spots. The little glowy insignias on the wall in some places allow you to save. There's a map in the D4's cabin that you can take. As you find hiding spots, visit cabins, and find dead ends, they will be marked on there. Super useful. Also, you can't run when you're holding your lighter. TLDR; Overall, an interesting storyline with a lot of depth and detail. Good soundtrack, pleasant art and atmosphere in general. Under-instructive in spots, but I prefer that to games that don't let you think at all. A casually fun challenge level, moderately scary, and mechanics that were definitely imperfect but not enough to detract from the overall experience. Not a game for everyone, but one that I personally loved, and would pay to see a second installment of.. This game is a bit of a throw back to the early 2000's with it's own campy style. I highly enjoyed it. What this game did was accomplish more for me so far (hour and 20 min's in) is a good building of scare and alot of emotion as you find out more about a certian someone. i actually throughly enjoyed this and surprised at how good it was. https:\/\/www.youtube.com\/watch?v=K5u7Ayrrups&feature=youtu.be. There's a lot of GOOD in this game, and a fair bit of BAD as well. And let's not forget the UGLY... The GOOD: Spooky atmosphere, effective jump-scares, logical puzzles, genuinely interesting storyline (complete with clever red herrings), nice in-game graphics, and well-designed sound. Oh, and it's mercifully short, at least thus far (though I believe there are more episodes to come). The BAD: A slight lack of check- and save-points (especially at the very beginning and very end), cheap\/amateurish cut scenes (with, granted, their heart in the right place), and a fair dose of "what the hell am I supposed to do next?" confusion throughout. The UGLY: Frustratingly frequent and mechanically awkward "chase" sequences in which obstructively-placed foliage has as much chance of killing you as you have of successfully making it to one of the clearly-designated hiding spots (the convenience of which is dependent upon which direction you happen to run in). The first such sequence, barely ten minutes into the game, nearly made me throw in the towel right there and then...but you get used to it. Kind of. Overall I'd say that the good emerges triumphant, but we'll have to see how future episodes pan out. And here's hoping said episodes will be free or dirt cheap to those who have already bought the game (five bucks a pop being a bit of a stretch, in all honesty). Verdict: 7.5\/10.. Not recommended. Could dig the oldschool survival horror in general, if the execution weren't so terrible. If you still want to get it, note that this is only episode 1, and there is no continuation after the cliffhanger ending of this VERY short episode.The premise is classic and compelling - haunted camping grounds, Native American ghost legends, with a nice dose of personal psychological horrors the character/s has/have to deal with. A camping trip with friends, a local urban legend, a spooky dare gone wrong, and our protagonist finds himself alone and scared, looking for his friends and hunted and haunted by a ghostly woman. So far, so good. The added effect of monitoring the protagonist's fear-level and dealing with his asthma (?) to reduce it seems a nice touch, but lacks in effects and ends up looking more like a poor attempt to emulate similar elements from better games.The gameplay suffers primarily from stiff, occasionally bugged controls and repetitive elements. While I don't mind the often surprising and - with a few unintentionally comical exceptions - rather unforgiving attacks and opportunities to die so much, given that it's rare you'll make too much progress without coming across a save point (use those whenever you see them - you'll often backtrack to older ones, but there aren't that many in the game), I do mind their unoriginality. A few "bad choice" deaths and a slightly more interesting though very railroaded boss fight notwithstanding, the primary threat is the aforementioned ghost woman, who will upon your entering an area occasionally appear, scream, and begin to chase you down. Once or twice you may be lucky and she will disappear before reaching you (she also seems unable to enter certain areas, making it easy for you to lose her depending on your positioning) but for the most part she will insta-kill you upon reaching you. To evade her, you may simply dodge into one of the designated hide spots, and it is generally very easy to lose her, unless you happen to be badly positioned, such as trapped by a dead end. The game therefore presents mostly frustration-deaths, forcing you to backtrack a little and try again, hoping for a better angle this time. The faulty controls may also do you a disservice here if you enter an area from the wrong side and directions are mirrored until you let go of your movement keys for a moment. Not so convenient when you're running for your life.My greatest problem with the game is, however, that it is insultingly short. Yes, even for the price, even for an "episode 1". If you're an idiot like me and need forever to understand that no, you really can't/shouldn't taunt the ghost and lead her on a merry chase, you may spend up to two hours on it. I like trying things out, and I can be stubborn when I think a boss fight should work the way I want it to work, what can I say - entirely my fault. But more than likely, you will be done much quicker.All in all, there was some real potential for an indy game here. I don't mind the rough edges such as some (!) issues with the controls, the mediocre graphics, or the nostalgia feeling of a somewhat rough and tumble, simple third personal survival game. But with the complete lack of conclusion or real explanation of the setting (you may piece it together from notes you find, if you care to read them all), the short duration, and the additional flaws of repetitive gameplay and stiff, buggy controls, I can't even use nostalgia as an excuse to recommend it. You may think "It's only five bucks!" or "It's on sale!" but for that money, you'll be left with what feels like nothing but the barest prologue to a game.I'd completely change my mind if it were finished, but it isn't, and from the looks of it it won't be, so I can't recommend this game.To the developers, it'd be prudent to finish the game and move away from the episodic release. For everybody who has already bought your game, they have already overpaid for it. Not that I imagine that will happen, but here are my two cents.. The game is short, incomplete. About 2 hours. It was supposed to be part 1 of 3 but the studio supposedly shut down. Has potential.. Not recommended. Could dig the oldschool survival horror in general, if the execution weren't so terrible. If you still want to get it, note that this is only episode 1, and there is no continuation after the cliffhanger ending of this VERY short episode.The premise is classic and compelling - haunted camping grounds, Native American ghost legends, with a nice dose of personal psychological horrors the character\/s has\/have to deal with. A camping trip with friends, a local urban legend, a spooky dare gone wrong, and our protagonist finds himself alone and scared, looking for his friends and hunted and haunted by a ghostly woman. So far, so good. The added effect of monitoring the protagonist's fear-level and dealing with his asthma (?) to reduce it seems a nice touch, but lacks in effects and ends up looking more like a poor attempt to emulate similar elements from better games.The gameplay suffers primarily from stiff, occasionally bugged controls and repetitive elements. While I don't mind the often surprising and - with a few unintentionally comical exceptions - rather unforgiving attacks and opportunities to die so much, given that it's rare you'll make too much progress without coming across a save point (use those whenever you see them - you'll often backtrack to older ones, but there aren't that many in the game), I do mind their unoriginality. A few "bad choice" deaths and a slightly more interesting though very railroaded boss fight notwithstanding, the primary threat is the aforementioned ghost woman, who will upon your entering an area occasionally appear, scream, and begin to chase you down. Once or twice you may be lucky and she will disappear before reaching you (she also seems unable to enter certain areas, making it easy for you to lose her depending on your positioning) but for the most part she will insta-kill you upon reaching you. To evade her, you may simply dodge into one of the designated hide spots, and it is generally very easy to lose her, unless you happen to be badly positioned, such as trapped by a dead end. The game therefore presents mostly frustration-deaths, forcing you to backtrack a little and try again, hoping for a better angle this time. The faulty controls may also do you a disservice here if you enter an area from the wrong side and directions are mirrored until you let go of your movement keys for a moment. Not so convenient when you're running for your life.My greatest problem with the game is, however, that it is insultingly short. Yes, even for the price, even for an "episode 1". If you're an idiot like me and need forever to understand that no, you really can't\/shouldn't taunt the ghost and lead her on a merry chase, you may spend up to two hours on it. I like trying things out, and I can be stubborn when I think a boss fight should work the way I want it to work, what can I say - entirely my fault. But more than likely, you will be done much quicker.All in all, there was some real potential for an indy game here. I don't mind the rough edges such as some (!) issues with the controls, the mediocre graphics, or the nostalgia feeling of a somewhat rough and tumble, simple third personal survival game. But with the complete lack of conclusion or real explanation of the setting (you may piece it together from notes you find, if you care to read them all), the short duration, and the additional flaws of repetitive gameplay and stiff, buggy controls, I can't even use nostalgia as an excuse to recommend it. You may think "It's only five bucks!" or "It's on sale!" but for that money, you'll be left with what feels like nothing but the barest prologue to a game.I'd completely change my mind if it were finished, but it isn't, and from the looks of it it won't be, so I can't recommend this game.To the developers, it'd be prudent to finish the game and move away from the episodic release. For everybody who has already bought your game, they have already overpaid for it. Not that I imagine that will happen, but here are my two cents.. I enjoy the horror genre but with many of the newer games they don't leave such a dark and eerily haunting presence such as the old horror games for playstaion 1 like Silent Hill. Added to it most games leave out the fun little puzzles that make your game worth wild and being chased by murderous enemies you can't fend off until you find their cryptonite or solve the gruelingly dark mystery. This game stays true to that classic feel and I can't wait to play all the episodes.-The bad maybe of this game is that you might have it crash before starting but the easy fix is your graphics on low.
diacorelfaiwrit
Long Night Xforce
Updated: Mar 17, 2020
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