About This Game DEAD IN VINLAND is a survival/management game, mixed with RPG and adventure elements, about a Viking family trying their best to survive on a mysterious island.Exiled on a faraway and unknown land, lead Eirik and his family on their quest to survive.Manage their physical and mental health, explore the island, organize your camp and deal with other human beings. Some will help you, and some will be less... friendly.Unveil the esoteric mysteries of Vinland. They could save your life… or lead you to your demise.KEY FEATURES Deep survival management simulation : find and gather resources, secure a supply of food, take care of the mental and physical health of your characters, fight diseases and wounds, ration your water supplies, endure the elements (storm, drought, rain…). Challenging: the game is turn-based so you have time to take the best decisions, but the challenge is high! You’ll have to adapt to the crisis the game throws at you, with your own reasoning. 3 modes of difficulty: if you just want to enjoy the story, we added an easy mode and, for the crazy lunatics, we added both an extreme difficulty and iron man mode, that even the developers of the game can’t beat! Build your camp: expand your shelter with 18 activity stations, each one with its own mechanics. Craft more than 130 upgrades and dozens of items to give you precious bonuses. Choose well, you won’t be able to craft everything. Manage a community: 14 playable characters, each one with their own strengths, flaws and stories. Influence how their relationships evolve with meaningful dialog choices, achieve one of the 7 possible romances or kick annoying characters from your camp and recruit new ones. And some surprises! Explore the island: 150 areas to discover with hundreds of objects to interact with. Unveil the many secrets of the island and its beautiful, hand-painted landscapes. Don’t just survive, settle: you can hunt, harvest, fish… but you can also grow a garden and breed sheep! Advanced camp stations with special mechanics. Live your own adventure: complete 70 non-linear quests to reach the end of the game. Depending on your choices, learn about what happened to your characters after the end. Animosity and tribute system : be “welcomed” by the infamous tyrant Björn Headcleaver and his merry band of robbers. Bend the knee and pay him weekly tributes, or rebel… and face the consequences. Full RPG system: 5 health states to care for, 20 skills to develop, more than 600 character traits, 100 items to collect, 30 diseases and 20 wounds to die from… Customize your characters: choose from 5 randomly generated special traits every time they level up. Turn-based tactical combat: quick and deadly 3 vs 3 battles against Björn’s minions. 5 unique playable character classes, each with its own set of fighting skills, and 5 passive classes. HUGE content: more than 150 000 words - twice the size of the first Harry Potter book - telling a mature yet humorous story. DEAD IN VINLAND is the second installment in the “Dead In…” universe, after DEAD IN BERMUDA. The two games are standalones, but you’ll learn a bit more about the secrets behind these strange islands and the general background in each game of the series. a09c17d780 Title: Dead In VinlandGenre: Adventure, Indie, RPG, Simulation, StrategyDeveloper:CCCPPublisher:Dear VillagersFranchise:Dead In Games, Dear VillagersRelease Date: 12 Apr, 2018 Dead In Vinland Crack Download Pc Kickass dead in vinland wikipedia. dead in vinland discussion. dead in vinland characters. dead in vinland kari romance. dead in vinland kari angelico. dead in vinland 2. dead in vinland codex. dead in vinland cheat codes. dead in vinland update download. dead in vinland xp. dead in vinland patch 1.01. dead in vinland 15 wood. dead in vinland patch 1.2. dead in vinland orichalcum bead. dead in vinland patch 1.05. dead in vinland weighing apparatus. dead in vinland defeat bjorn. dead in vinland 120 jours. dead in vinland long dead warrior. dead in vinland patch notes. dead in vinland ipad. dead in vinland blue lady. dead in vinland cheats. dead in vinland items. dead in vinland yt. dead in vinland uptobox. dead in vinland best companions Well this one is going into my favourites category. I ended up buying the dlc's for full price because after about 5h of gameplay I realised that there was no way I was not going to finish this one on the first go.I'm 50h in and I am about midway through the game.IMHO this game is way more addictive and fun than its predecessor.Once I finish this and pat myself on the back, I hope the 3rd one will be out already :). Dead in Vinland is once of the best games I've played in a long time, and my first review in years,It creates a dark and realistic viking setting, where your goal is to survive. The struggle is brutal and real, all while dealing with very intense social dynamics between your villagers.You start with 4, and gather others (more options than what you can have, so every game and situation is different). You're forced to pay tribute and manage them all. I consider myself an excellent strategy gamer, but lost after 8 hours but was okay with it and excited to try again.The struggle was real, quality artwork and rough decisions. Constant micromanagement to excel, with a satisfying conclusion.Quality of Life tip I found out too late - Right click water or food, then give to villagers so you're not dragging it one at a tiem.If you love viking settings and strategy, GET THIS GAME. "Norse Side Stories" DLC Release Date: Hello survivors!We hope you're okay! Today we finally have some news for the final DLC of Dead In Vinland!One year of Dead In Vinland. The DLC "Norse Side Stories" will be available in Q2 2019!: Hey survivors! Today, we’ll be talking about the new DLC of Dead In Vinland, called Norse Side Stories, bringing A LOT of new dialogues, between secondary characters!Don’t worry, we’re still surviving! We've sent Manon fetching some beer water and Jacques and Thomas set up an expedition to hunt some food at the food truck. We even accepted fresh new recruits into our camp, we’ll soon grow into a real village!Right now we have split the team in two: Matt is a team by himself and finishes the 3rd DLC for Dead In Vinland, while the others have fun working on a NEW, TOP SECRET game. We can’t wait to give you some infos about it! I think we’ll be able to reveal some things in the coming months.Norse Side Stories. Dead In Vinland - Documentary 6: Interview #2 - Manon: Hello survivors!We're now at the sixth episode of the documentary on Dead In Vinland!Today, we present Manon & her work as a graphic artist on Dead in Vinland!Hope you'll enjoy this new episode, don't hesitate to share it if you liked it or comment below!https://www.youtube.com/watch?v=ohh_yrZnZkQEvery Tuesday, learn more about Dead in Vinland & all the little hands working hard behind it!See you next week & don't forget to follow Dead in Vinland in their social media there for more news:Follow on Twitter: https://twitter.com/deadingamesLike on Facebook: https://www.facebook.com/deadingamesJoin the Discord server: https://discord.gg/HHgJT3NFor more news, check out the website: http://deadinvinland.com/. 20% off Dead In Bermuda if you already own Dead In Vinland!: Hello survivors!We hope you're okay. Just a small news to tell you that we set up a small discount for Dead In Vinland players If you already own Dead In Vinland, then you get a 20% discount on Dead In Bermuda https://store.steampowered.com/app/384310(You just need to check the "Dead In Games" Bundle on the page to get the discount!)If you haven't played it yet, it's the game we made before Dead In Vinland. Still a survival/management game about a group of survivors on an unknown and dangerous island, but this time, it's set in the modern era :)The perfect game to keep you waiting before the DLC's release of Dead In Vinland!Happy surviving!. The 1.2 patch will release on September 19th! Expanded Battle Character Sheet, Crits on camp actions, and more!: Hello survivors, time to talk about the 1.2 Patch!We’re getting there! Next week we will be releasing our first DLC after some hard working months under hot temperatures… We nearly finished the development naked. And believe me, it was not a beautiful sight. We’re really excited to push new content live, and playtest the game again after all these changes. Since release, we have come a long way! Features that were a bit rough are now really working well, most notably the speeding features and the little resource track bar. The new distribution mode for water and food during night are also very welcomed for long runs.We’ll talk about the content of the DLC in details in another post, right now I’ll explain to you the last new features included in the free 1.2 patch, that will be releasing at the same time of the DLC.Expanded Battle Character Sheet. Dead in Vinland - Documentary 9: Interview #5 - Raoul: Hi survivors!It's been a while since we got a new episode of Dead in Documentary to share!We're at the 9th episode, that will introduce Raoul, programmer on the game!Hope you'll enjoy this new episode, don't hesitate to share it if you liked it or comment below!https://www.youtube.com/watch?v=vh4zBUzBV3UEvery Tuesday, learn more about Dead in Vinland & all the little hands working hard behind it!See you next week & don't forget to follow Dead in Vinland in their social media there for more news:Follow on Twitter: https://twitter.com/deadingamesLike on Facebook: https://www.facebook.com/deadingamesJoin the Discord server: https://discord.gg/HHgJT3NFor more news, check out the website: http://deadinvinland.com/. Replay stream #3 - Exploration: Hello survivors!As always, here is the VOD from the Playdius stream on Dead in Vinland from yesterday! This time, Hama & Adrien introduce us the exploration system & how it can impact your characters & their survival.https://youtu.be/3TuWkm92cD4If you wanna check it out or ask questions, feel free to join them on the next stream on: https://www.twitch.tv/PlaydiusGamesThe last stream on Dead in Vinland will be on:- April 19th - 12 A.M GMT+1: Combat in Dead in VinlandSee you on Tuesday for the sixth episode of Dead in Documentary!. Fighting for survival: Hello survivors! Let’s dive today into our fighting system, one of the new features for Dead In Vinland. Let’s start by the basics.Dead In Vinland proposes a turn-based combat system, opposing up to 6 characters (3 vs 3). We designed our fights in order for them to be tactical, but quick. It was important that they don’t break the rhythm of the game, since you will have many things to think about in the management part. The battle takes place on a small grid with back and front rows: each party has its side and each character has its associated line and the skills target characters on specific rows (or on any row). Characters acts one by one considering their INITIATIVE. This row system is dynamic, meaning that a front row exists only if there is actually at least one character on the front row, “protecting” his comrades, if there’s no front row, your characters could be hit by any skill!Each character has Action Points each turn, which he can spend to activate skills, or move. You’ll need to find the optimal use of the Action Points pool of your character to success.Every character can switch row using 1 Action Point. End your turn without spending all your Action Points grants you one AP for the following turn. The battle ends when all characters on one side lose all their Health Points. Note that we separated the injury state bar that you have during the game from the actual HP of a fight. Consider fights’ injuries to be short-term, and injury bar to be long-term. When a character loses all his/her HP, he is Knocked Out.The HP are divided into 2 rows: above 10 and under 10. Above 10 are “armor” HP. You can lose them all you want, it won’t have any effect on your injury state. But if your HP go below 10, for each HP lost, the character will gain some injury after the battle ends. Obviously, 100% injury means the character’s death!Each playable character has a specific Battle Class and a Passive Ability. There are 5 Battle Classes, and each class has a specific purpose in battle· Warrior: Pretty balanced fighter, works best in the front row· Protector: Can shield their weaker allies· Shooter: Damage dealers, in need of protection ; can also reach enemy back rows· Mystic: Can buff and debuff· Civilian: Disrupts the flow of the battle with their chaotic skills (row-changing, large damage range…) The Battle Class determines the set of 5 activable skills the character has in battle.They will also have a Passive Ability, which is independent from the Battle Class. It acts as a modifier to their behavior. Those different combinations mean each character will have its unique playstyle in battle. In addition to all these set characteristics, some dynamic aspects of the characters (e.g. stats) are affected by their state in the camp. So, let’s dissect a battle skill.Inside a row, a skill can be set to target 1 CHARACTER, ALL CHARACTERS or 1 RANDOM CHARACTER & can be limited to target another character on a specific row (only front, or only back), or target ANY row.Example: “Sniper Shot” can hit any enemy in any row…While “Hit n Run” can hit a RANDOM enemy in the Melee row.Beside attacks, we also have buffs and debuffs which can change any parameter of the character with gain bonus ranks for ACCURACY and POWER rolls, but also for CRITICAL chances, AP, Initiative, …etc. We made the choice to exclude HEALING skills from our game, for several reasons. It breaks immersion, we can’t imagine our characters taking time to magically heal themselves during an ambush in the woods… But more importantly, it would in the end artificially drag the length of the fights, and we most certainly don’t want that. As said our combats are designed to be tactical but quick and not the flow of our core management survival gameplay. That’s it for now for our fighting system! See you next time for the following post on our secondary characters!. Hotfix 1.04: PATCH NOTES: Fixed both Shelter Reinforced Roof upgrades being incorrectly adding to the overnight negative effects instead of decreasing them. Fixed Hunting Camp Stealthy Clothes upgrade: it was decreasing the amount of injury a character can receive when hunting (so working like the Running Shoes upgrade) instead of (as explained in the desc) decreasing the chances to get hurt. Fixed an interaction with Jailed Beggar Skeleton: an action that was required for a quest was only available once (x1), making it effectively impossible to complete if one didn't succeed on their first try.
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Updated: Mar 17, 2020
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